@startuml
sprite $android [48x48/16] {
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00000000000000DFC10000000000001DFB00000000000000
000000000000001DFC117BEFFEB711DFC000000000000000
0000000000000001DFEFFFFFFFFFFEFC0000000000000000
00000000000000007FFFFFFFFFFFFFF50000000000000000
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0000000000007FFFFFFFFFFFFFFFFFFFFFF7000000000000
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000000000000FFFFFFFFFFFFFFFFFFFFFFFF000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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0000FFFFFF00FFFFFFFFFFFFFFFFFFFFFFFF00FFFFFF0000
0000DFFFFE00FFFFFFFFFFFFFFFFFFFFFFFF00EFFFFD0000
00008FFFF900FFFFFFFFFFFFFFFFFFFFFFFF009FFFF80000
000008EE9000FFFFFFFFFFFFFFFFFFFFFFFF0009EE800000
000000000000EFFFFFFFFFFFFFFFFFFFFFFE000000000000
0000000000004DFFFFFFFFFFFFFFFFFFFFD4000000000000
0000000000000000FFFFFF0000FFFFFF0000000000000000
0000000000000000FFFFFF0000FFFFFF0000000000000000
0000000000000000FFFFFF0000FFFFFF0000000000000000
0000000000000000FFFFFF0000FFFFFF0000000000000000
0000000000000000FFFFFF0000FFFFFF0000000000000000
0000000000000000FFFFFF0000FFFFFF0000000000000000
0000000000000000FFFFFF0000FFFFFF0000000000000000
0000000000000000DFFFFE0000EFFFFD0000000000000000
00000000000000008FFFF900009FFFF80000000000000000
000000000000000008EE90000009EE800000000000000000
}


!define MATERIAL_ANDROID(_alias) ENTITY(rectangle,black,android,_alias,MATERIAL ANDROID)
!define MATERIAL_ANDROID(_alias, _label) ENTITY(rectangle,black,android,_label, _alias,MATERIAL ANDROID)
!define MATERIAL_ANDROID(_alias, _label, _shape) ENTITY(_shape,black,android,_label, _alias,MATERIAL ANDROID)
!define MATERIAL_ANDROID(_alias, _label, _shape, _color) ENTITY(_shape,_color,android,_label, _alias,MATERIAL ANDROID)
skinparam folderBackgroundColor<<MATERIAL ANDROID>> White
@enduml